Monday, January 2, 2012



Before and after.

I'm calling this done. I've been working on this guy on and off since last Christmas. He's based on a drawing (top) I did about 15 years ago.

Sunday, December 14, 2008

Mortal Kombat vs DC Universe

Mortal Kombat vs DC Universe is now out. Here is some of the stuff I worked on...

Gotham City Alley. I textured and UV mapped everything in these screens except the fire hydrant and light post. I also modeled the fire escapes, dumpsters, trash cans, cables, door light, pipes, streets and curbs.
Gotham Rooftop. I modeled, textured and UV mapped all rooftop walls and architectural elements (parapets, blocks and spikes) and also the ledge.
Metropolis. I modeled, textured and UV mapped the hovertanks, elevated highway, streets and rubble piles.
Hovertank maps. Diffuse and normal were 512 maps and the specular and emissive were 256.
Wonder Woman/Shang Tsung Island. I modeled, textured and UV mapped the temples, large rocks and waterfalls.
I modeled, textured, UV mapped and created materials for the cauldrons and fire bowl. I textured, UV mapped and created materials for the Foo dog and the mountains and made the lava texture.

Wednesday, October 29, 2008

Marvel Fighting game. Rykers Island and Midtown. (Unfinished works in progress)

I modeled and textured the Boomerang shaped building in Rykers. In the Midtown screenshots I did the main foreground element of each shot.



Def Jam: Icon In-game cinematic

I worked on several cinematics in DJ: Icon. In this one I modeled, textured made materials and lit everything (except characters).

Def Jam: Icon screens

I modeled and textured the minimart, propane case, vehicles, ground, gas pumps, car wash stairs and 2nd row of background buildings carwash brush and stairs.




Tuesday, October 28, 2008

Photoshop stuff

Marvel comics' Man-Thing Warlock Wraith
A concept design I did for a company called Past Tree back in 2001. The is a boss character named Baal.
A hero character for Past Tree named Hannibal.